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Revision 2 as of 2010-03-24 22:22:06
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Editor: SheenaSmith
Comment: added RF
Revision 3 as of 2010-07-16 23:28:41
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||'''event'''||if not NULL, the next event is removed from the queue and stored in that area ||
<<C
olor2(green, SDL_Poll``Event said 'stored in event' from another author. Is that more accurate?)>>
||'''event'''||if not NULL, the next event is removed from the queue and stored in that area ''-or-'' ^a pointer to the location / [[SDL_Event]] to store the next event from the queue, or NULL^||
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<<Color2(green,Is this true in 1.3?)>>
*As this function implicitly calls [[SDL_PumpEvents]](), you can only call this function in the thread that set the video mode. *
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 .[[SDL_PollEvent]] *???

DRAFT

SDL_WaitEvent

Use this function to wait indefinitely for the next available event.

Syntax

int SDL_WaitEvent(SDL_Event* event)

Function Parameters

event

if not NULL, the next event is removed from the queue and stored in that area -or- a pointer to the location / [[SDL_Event]] to store the next event from the queue, or NULL

Return Value

Returns 1, or 0 if there was an error while waiting for events; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here

green

*As this function implicitly calls SDL_PumpEvents(), you can only call this function in the thread that set the video mode. *


CategoryAPI, CategoryEvents

None: SDL_WaitEvent (last edited 2015-04-26 18:50:55 by PhilippWiesemann)

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