SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_WaitEvent

Wait indefinitely for the next available event.

Syntax

int SDL_WaitEvent(SDL_Event * event);

Function Parameters

event the SDL_Event structure to be filled in with the next event from the queue, or NULL

Return Value

Returns 1 on success or 0 if there was an error while waiting for events; call SDL_GetError() for more information.

Remarks

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.

As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.

Version

This function is available since SDL 2.0.0.


CategoryAPI


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