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Editor: SheenaSmith
Comment: minor change
Revision 5 as of 2010-10-11 05:38:15
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Editor: SheenaSmith
Comment: update content - pointers, structs
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||'''event'''||if not NULL, the next event is removed from the queue and stored in that area ''-or-'' ^a pointer to the location / [[SDL_Event]] to store the next event from the queue, or NULL^|| ||'''event'''||if not NULL, the next event is removed from the queue and stored in that area ''-or-'' ^the [[SDL_Event]] structure to be filled with the next event from the queue, or NULL^||
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Returns 1 on success, or 0 if there was an error while waiting for events; call [[SDL_GetError]]() for more information. Returns 1 on success or 0 if there was an error while waiting for events; call [[SDL_GetError]]() for more information.

DRAFT

SDL_WaitEvent

Use this function to wait indefinitely for the next available event.

Syntax

int SDL_WaitEvent(SDL_Event* event)

Function Parameters

event

if not NULL, the next event is removed from the queue and stored in that area -or- the [[SDL_Event]] structure to be filled with the next event from the queue, or NULL

Return Value

Returns 1 on success or 0 if there was an error while waiting for events; call SDL_GetError() for more information.

Code Examples

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Remarks

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green

*As this function implicitly calls SDL_PumpEvents(), you can only call this function in the thread that set the video mode. *


CategoryAPI, CategoryEvents

None: SDL_WaitEvent (last edited 2015-04-26 18:50:55 by PhilippWiesemann)

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