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Differences between revisions 7 and 9 (spanning 2 versions)
Revision 7 as of 2012-01-24 19:45:58
Size: 1117
Comment: Replace 1.3 with 2.0
Revision 9 as of 2013-08-08 23:18:15
Size: 1028
Editor: RyanGordon
Comment: tweak
Deletions are marked like this. Additions are marked like this.
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||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
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||'''event'''||if not NULL, the next event is removed from the queue and stored in that area ''-or-'' ^the [[SDL_Event]] structure to be filled in with the next event from the queue, or NULL^|| ||'''event'''||the [[SDL_Event]] structure to be filled in with the next event from the queue, or NULL||
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''You can add useful comments here'' /!\As this function implicitly calls [[SDL_PumpEvents]](), you can only call this function in the thread that set the video mode.
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<<Color2(green,Is this true in 2.0?)>>
*As this function implicitly calls [[SDL_PumpEvents]](), you can only call this function in the thread that set the video mode. *
If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.
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 .[[SDL_PollEvent]] *???
 .[[SDL_WaitEventTimeout]]???
 .[[SDL_PumpEvents]]
.[[SDL_PollEvent]]
 .[[SDL_WaitEventTimeout]]

SDL_WaitEvent

Use this function to wait indefinitely for the next available event.

Syntax

int SDL_WaitEvent(SDL_Event* event)

Function Parameters

event

the SDL_Event structure to be filled in with the next event from the queue, or NULL

Return Value

Returns 1 on success or 0 if there was an error while waiting for events; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

/!\As this function implicitly calls SDL_PumpEvents(), you can only call this function in the thread that set the video mode.

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.


CategoryAPI, CategoryEvents

None: SDL_WaitEvent (last edited 2015-04-26 18:50:55 by PhilippWiesemann)

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