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| ||<tablewidth="100%" style="color: #FF0000;" :> DRAFT|| | |
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| ||'''event'''||if not NULL, the next event is removed from the queue and stored in that area ''-or-'' ^the [[SDL_Event]] structure to be filled in with the next event from the queue, or NULL^|| | ||'''event'''||the [[SDL_Event]] structure to be filled in with the next event from the queue, or NULL|| |
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| ''You can add useful comments here'' | /!\As this function implicitly calls [[SDL_PumpEvents]](), you can only call this function in the thread that set the video mode. |
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| <<Color2(green,Is this true in 2.0?)>> *As this function implicitly calls [[SDL_PumpEvents]](), you can only call this function in the thread that set the video mode. * |
If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event. |
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| .[[SDL_PollEvent]] *??? .[[SDL_WaitEventTimeout]]??? |
.[[SDL_PumpEvents]] .[[SDL_PollEvent]] .[[SDL_WaitEventTimeout]] |
SDL_WaitEvent
Use this function to wait indefinitely for the next available event.
Contents
Syntax
int SDL_WaitEvent(SDL_Event* event)
Function Parameters
event |
the SDL_Event structure to be filled in with the next event from the queue, or NULL |
Return Value
Returns 1 on success or 0 if there was an error while waiting for events; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
/!\As this function implicitly calls SDL_PumpEvents(), you can only call this function in the thread that set the video mode.
If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event.
