DRAFT |
SDL_WasInit
Use this function to return a mask of the specified subsystems which have previously been initialized.
Contents
Syntax
Uint32 SDL_WasInit(Uint32 flags)
Function Parameters
Return Value
If flags is 0, it returns a mask of all initialized subsystems. green
Code Examples
You can add your code example here
Remarks
These are the flags which may be passed to SDL_WasInit() and may be OR'd together to query multiple, specific subsystems simultaneously.
Include: Nothing found for "== Return Value =="!
SDL_INIT_TIMER |
timer subsystem |
SDL_INIT_AUDIO |
audio subsystem |
SDL_INIT_VIDEO |
video subsystem; automatically initializes the events subsystem |
SDL_INIT_JOYSTICK |
joystick subsystem; automatically initializes the events subsystem |
SDL_INIT_HAPTIC |
haptic (force feedback) subsystem |
SDL_INIT_GAMECONTROLLER |
controller subsystem; automatically initializes the joystick subsystem |
SDL_INIT_EVENTS |
events subsystem |
SDL_INIT_EVERYTHING |
all of the above subsystems |
SDL_INIT_NOPARACHUTE |
compatibility; this flag is ignored |
If you want to initialize subsystems separately you would call SDL_Init(0) followed by SDL_InitSubSystem() with the desired subsystem flag.
Related Functions
You can add useful comments here
