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 .[[SDL_CreateWindow]]

SDL_WindowFlags

The flags on a window.

Values

SDL_WINDOW_FULLSCREEN = 0x00000001

fullscreen window, implies borderless

SDL_WINDOW_OPENGL = 0x00000002

window usable with OpenGL context

SDL_WINDOW_SHOWN = 0x00000004

window is visible

SDL_WINDOW_BORDERLESS = 0x00000008

no window decoration

SDL_WINDOW_RESIZABLE = 0x00000010

window can be resized

SDL_WINDOW_MINIMIZED = 0x00000020

minimized

SDL_WINDOW_MAXIMIZED = 0x00000040

maximized

SDL_WINDOW_INPUT_GRABBED = 0x00000100

window has grabbed input focus

SDL_WINDOW_INPUT_FOCUS = 0x00000200

window has input focus

SDL_WINDOW_MOUSE_FOCUS = 0x00000400

window has mouse focus

SDL_WINDOW_FOREIGN = 0x00000800

window not created by SDL

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryEnum

None: SDL_WindowFlags (last edited 2020-05-05 16:43:10 by ChrisBush)

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