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Revision 15 as of 2014-03-04 22:38:58
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Revision 16 as of 2014-07-17 19:49:01
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Comment: Added SDL_WINDOW_MOUSE_CAPTURE using content from header.
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||SDL_WINDOW_MOUSE_CAPTURE||window has mouse captured (unrelated to INPUT_GRABBED, >= SDL 2.0.4)||

SDL_WindowFlags

An enumeration of window states.

Values

SDL_WINDOW_FULLSCREEN

fullscreen window

SDL_WINDOW_FULLSCREEN_DESKTOP

fullscreen window at the current desktop resolution

SDL_WINDOW_OPENGL

window usable with OpenGL context

SDL_WINDOW_SHOWN

window is visible

SDL_WINDOW_HIDDEN

window is not visible

SDL_WINDOW_BORDERLESS

no window decoration

SDL_WINDOW_RESIZABLE

window can be resized

SDL_WINDOW_MINIMIZED

window is minimized

SDL_WINDOW_MAXIMIZED

window is maximized

SDL_WINDOW_INPUT_GRABBED

window has grabbed input focus

SDL_WINDOW_INPUT_FOCUS

window has input focus

SDL_WINDOW_MOUSE_FOCUS

window has mouse focus

SDL_WINDOW_FOREIGN

window not created by SDL

SDL_WINDOW_ALLOW_HIGHDPI

window should be created in high-DPI mode if supported (>= SDL 2.0.1)

SDL_WINDOW_MOUSE_CAPTURE

window has mouse captured (unrelated to INPUT_GRABBED, >= SDL 2.0.4)

Code Examples

You can add your code example here

Remarks

The SDL_WINDOW_OPENGL flag prepares your window for use with OpenGL, but you will still need to create an OpenGL context using SDL_GL_CreateContext() after window creation, before calling any OpenGL functions.


CategoryEnum, CategoryVideo

None: SDL_WindowFlags (last edited 2020-05-05 16:43:10 by ChrisBush)

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