(This function is part of SDL_mixer, a separate library from SDL.)
Load a WAV file from memory as quickly as possible.
Mix_Chunk * Mix_QuickLoad_WAV(Uint8 *mem);
memory buffer containing of a WAV file.
Returns a new chunk, or NULL on error.
Unlike Mix_LoadWAV_RW, this function has several requirements, and unless you control all your audio data and know what you're doing, you should consider this function unsafe and not use it.
- The provided audio data MUST be in Microsoft WAV format.
- The provided audio data shouldn't use any strange WAV extensions.
- The audio data MUST be in the exact same format as the audio device. This function will not attempt to convert it, or even verify it's in the right format.
- The audio data must be valid; this function does not know the size of the memory buffer, so if the WAV data is corrupted, it can read past the end of the buffer, causing a crash.
- The audio data must live at least as long as the returned Mix_Chunk, because SDL_mixer will use that data directly and not make a copy of it.
This function will do NO error checking! Be extremely careful here!
(Seriously, use Mix_LoadWAV_RW instead.)
If this function is successful, the provided memory buffer must remain available until Mix_FreeChunk() is called on the returned chunk.
This function is available since SDL_mixer 2.0.0.