SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderGlyph_Shaded

Render a single 16-bit glyph at high quality to a new 8-bit surface.

Syntax

SDL_Surface * TTF_RenderGlyph_Shaded(TTF_Font *font,
                Uint16 ch, SDL_Color fg, SDL_Color bg);

Function Parameters

font

the font to render with.

ch

the character to render.

fg

the foreground color for the text.

Return Value

Returns a new 8-bit, palettized surface, or NULL if there was an error.

Remarks

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

Note that this version of the function takes a 16-bit character code, which covers the Basic Multilingual Plane, but is insufficient to cover the entire set of possible Unicode values, including emoji glyphs. You should use TTF_RenderGlyph32_Shaded() instead, which offers the same functionality but takes a 32-bit codepoint instead.

The only reason to use this function is that it was available since the beginning of time, more or less.

You can render at other quality levels with TTF_RenderGlyph_Solid, TTF_RenderGlyph_Blended, and TTF_RenderGlyph_LCD.

Version

This function is available since SDL_ttf 2.0.12.

TTF_RenderGlyph32_Shaded

CategoryAPI


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