SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderUTF8_Blended

Render UTF-8 text at high quality to a new ARGB surface.

Syntax

SDL_Surface * TTF_RenderUTF8_Blended(TTF_Font *font,
                const char *text, SDL_Color fg);

Function Parameters

font

the font to render with.

text

text to render, in UTF-8 encoding.

fg

the foreground color for the text.

Return Value

Returns a new 32-bit, ARGB surface, or NULL if there was an error.

Remarks

This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderUTF8_Blended_Wrapped() instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You can render at other quality levels with TTF_RenderUTF8_Solid, TTF_RenderUTF8_Shaded, and TTF_RenderUTF8_LCD.

Version

This function is available since SDL_ttf 2.0.12.

TTF_RenderUNICODE_Blended

CategoryAPI


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.