|
Size: 3397
Comment: null
|
Size: 3670
Comment: update content - adding a tutorial
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 7: | Line 7: |
| [[Tutorials/TextInput|Text Input]] | * [[Tutorials/TextInput|Text Input]] . Using SDL for text inputs with specific consideration for international users. * [[http://www.opengl.org/wiki/Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)|OpenGL 3.2 and SDL]] . Creating a Cross Platform OpenGL 3.2 Context in SDL |
SDL Tutorials
There are a number of SDL tutorials available from different sources.
Contents
SDL 1.3
- Using SDL for text inputs with specific consideration for international users.
- Creating a Cross Platform OpenGL 3.2 Context in SDL
SDL 1.2
- Wow! A whole website about SDL tutorials, including SDL basics, events, animation, entities, maps and other topics
Matthew Casperson's SDL Tutorials
- SDL tutorials on a variety of topics for shoot 'em up games
The Game Programming Wiki: SDL Tutorials
- A large number of SDL tutorials covering a variety of different topics
- Tutorials (currently 36!) are written using C++ as the programming language and SDL as the API.
- Using SDL with Direct3D for graphics
- Using SDL and OpenGL on Mac OS X
- A series of tutorials on game concepts geared for SDL developers
- Lots of advanced information on using SDL's audio support
SDL Corner - Using OpenGL with SDL
- Lots of advanced information on using SDL with OpenGL
- Setting up SDL with Visual C++ 6.0, basic graphics programming
- Setting up an SDL project with Visual Studio .NET
Tutorial / Einsteigerkurs in das Programmieren mit der SDL in C
- The basics of using various features of SDL, in German
- Using Pygame to move images around in a simple game
- A German tutorial on SDL basics and graphics
How I Rendered the Dungeons on SDL
Exploring the code used to render 2D mazes in DungeonMaker
- Setting up SDL and OpenGL, Quake 2 models, OpenGL graphics topics
- A very nice set of tutorials covering using SDL with Dev-C++, 2D graphics and sound
- SDL_mixer, SDL_RWops
- A good discussion of condition variables, in computer science rather than gaming context. Some mention of mutex and semaphore use.
- A very basic guide for setting up SDL for OpenGL development in Visual Studio 2008
