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 * [[http://www.opengl.org/wiki/Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)|OpenGL 3.2 and SDL]]
  . Creating a Cross Platform OpenGL 3.2 Context in SDL

SDL Tutorials

There are a number of SDL tutorials available from different sources.

SDL 1.3

  • OpenGL 3.2 and SDL

    • Creating a Cross Platform OpenGL 3.2 Context in SDL
  • Text Input

    • Using SDL for text inputs with specific consideration for international users.

SDL 1.2

None: Tutorials (last edited 2020-12-27 21:00:31 by Sam Lantinga)

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