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Differences between revisions 30 and 32 (spanning 2 versions)
Revision 30 as of 2013-11-03 17:47:31
Size: 2475
Editor: Sam Lantinga
Comment:
Revision 32 as of 2013-11-17 09:14:11
Size: 2897
Editor: Julien
Comment: add tutorials for migrating from 1.2 to 2 and for building an Android application
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  . Wow! A whole website about SDL tutorials, including SDL basics, events, animation, entities, maps and other topics   . A whole website about SDL tutorials, including SDL basics, events, animation, entities, maps and other topics

 * [[http://blog.stuff-o-matic.com/post/2013/09/15/ASGP-s-Android-Port-Part-II%3A-from-SDL-1.2-to-SDL-2.|Migrating a C++ game from SDL 1.2 to SDL 2]]
  . An example of a project upgrade from SDL 1.2 to SDL 2
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  . A video tutorial showing how to setup SDL 2.0 with codeblocks mingw32 compiler with opengl 3.0+ & compiling GLEW libraries   . A video tutorial showing how to setup SDL 2.0 with codeblocks mingw32 compiler with OpenGL 3.0+ & compiling GLEW libraries
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 * [[http://blog.stuff-o-matic.com/post/2013/10/20/ASGP-s-Android-Port-Part-IV%3A-building-the-APK|Building an Android application using the SDL]]
  . An example of building an Android application using the SDL

SDL Tutorials

There are a number of SDL tutorials available from different sources.

Multi-Subject

Setup

Android

Video

OpenGL

Haptic

Input

  • Text Input

    • Using SDL for text inputs with specific consideration for international users.

Threads

  • Condition variables in SDL

    • A good discussion of condition variables, in computer science rather than gaming context. Some mention of mutex and semaphore use.

SDL 1.2

None: Tutorials (last edited 2020-12-27 21:00:31 by Sam Lantinga)

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