SDL Wiki

SDL 2.0 API by Category

Basics

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Initialization and Shutdown

SDL.h

Configuration Variables

SDL_hints.h

Error Handling

SDL_error.h

Log Handling

SDL_log.h

Assertions

SDL_assert.h

Querying SDL Version

SDL_version.h

Video

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Display and Window Management

SDL_video.h

2D Accelerated Rendering

SDL_render.h

Pixel Formats and Conversion Routines

SDL_pixels.h

Rectangle Functions

SDL_rect.h

Surface Creation and Simple Drawing

SDL_surface.h

Platform-specific Window Management

SDL_syswm.h

Clipboard Handling

SDL_clipboard.h

Vulkan Support

SDL_vulkan.h

Metal Support

SDL_metal.h

Input Events

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Event Handling

SDL_events.h

Keyboard Support

SDL_keyboard.h
SDL_keycode.h
SDL_scancode.h

Mouse Support

SDL_mouse.h

Joystick Support

SDL_joystick.h

Game Controller Support

SDL_gamecontroller.h

Sensors

SDL_sensor.h

Force Feedback

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Force Feedback Support

SDL_haptic.h

Audio

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Audio Device Management, Playing and Recording

SDL_audio.h

Threads

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Thread Management

SDL_thread.h

Thread Synchronization Primitives

SDL_mutex.h

Atomic Operations

SDL_atomic.h

Timers

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Timer Support

SDL_timer.h

File Abstraction

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Filesystem Paths

SDL_filesystem.h

File I/O Abstraction

SDL_rwops.h

Shared Object Support

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Shared Object Loading and Function Lookup

SDL_loadso.h

Platform and CPU Information

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Platform Detection

SDL_platform.h

CPU Feature Detection

SDL_cpuinfo.h

Byte Order and Byte Swapping

SDL_endian.h

Bit Manipulation

SDL_bits.h

Power Management

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Power Management Status

SDL_power.h

Additional Functionality

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Message boxes

SDL_messagebox.h

Platform-specific Functionality

SDL_system.h

Standard Library Functionality

SDL_stdinc.h


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