SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Unbind an OpenGL/ES/ES2 texture from the current context.


int SDL_GL_UnbindTexture(SDL_Texture *texture);

Function Parameters

texture the texture to unbind from the current OpenGL/ES/ES2 context

Return Value

Returns 0 on success, or -1 if the operation is not supported


See SDL_GL_BindTexture() for examples on how to use these functions


This function is available since SDL 2.0.0.


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