Get the implementation-dependent name for an opened game controller.
const char* SDL_GameControllerName(SDL_GameController *gamecontroller);
|gamecontroller||a game controller identifier previously returned by SDL_GameControllerOpen()|
Returns the implementation dependent name for the game controller, or NULL if there is no name or the identifier passed is invalid.
This is the same name as returned by SDL_GameControllerNameForIndex(), but it takes a controller identifier instead of the (unstable) device index.
This function is available since SDL 2.0.0.