SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Get the implementation dependent name for the game controller.


const char* SDL_GameControllerNameForIndex(int joystick_index);

Function Parameters

joystick_index the device_index of a device, from zero to SDL_NumJoysticks()-1

Return Value

Returns the implementation-dependent name for the game controller, or NULL if there is no name or the index is invalid.


This function can be called before any controllers are opened.

joystick_index is the same as the device_index passed to SDL_JoystickOpen().


This function is available since SDL 2.0.0.


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