Get the color used for drawing operations (Rect, Line and Clear).
Defined in SDL_render.h
int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a);
SDL_Renderer * | renderer | the rendering context. |
Uint8 * | r | a pointer filled in with the red value used to draw on the rendering target. |
Uint8 * | g | a pointer filled in with the green value used to draw on the rendering target. |
Uint8 * | b | a pointer filled in with the blue value used to draw on the rendering target. |
Uint8 * | a | a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.