SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_SetRenderDrawColor

Set the color used for drawing operations (Rect, Line and Clear).

Header File

Defined in SDL_render.h

Syntax

int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
                   Uint8 r, Uint8 g, Uint8 b,
                   Uint8 a);

Function Parameters

SDL_Renderer * renderer the rendering context.
Uint8 r the red value used to draw on the rendering target.
Uint8 g the green value used to draw on the rendering target.
Uint8 b the blue value used to draw on the rendering target.
Uint8 a the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.