SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Load a BMP image from a seekable SDL data stream.


SDL_Surface* SDL_LoadBMP_RW(SDL_RWops * src,
                            int freesrc);

Function Parameters

src the data stream for the surface
freesrc non-zero to close the stream after being read

Return Value

Returns a pointer to a new SDL_Surface structure or NULL if there was an error; call SDL_GetError() for more information.


The new surface should be freed with SDL_FreeSurface(). Not doing so will result in a memory leak.

src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap from a file, convert it to an SDL_Surface and then close the file.


This function is available since SDL 2.0.0.


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