SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.


SDL_MetalView SDL_Metal_CreateView(SDL_Window * window);


On macOS, this does not associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.

The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer().


This function is available since SDL 2.0.12.


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