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(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Set the rectangle used to type Unicode text inputs.

Header File

Defined in SDL_keyboard.h


void SDL_SetTextInputRect(const SDL_Rect *rect);

Function Parameters

const SDL_Rect * rect the SDL_Rect structure representing the rectangle to receive text (ignored if NULL).


Native input methods will place a window with word suggestions near it, without covering the text being inputted.

To start text input in a given location, this function is intended to be called before SDL_StartTextInput, although some platforms support moving the rectangle even while text input (and a composition) is active.

Note: If you want to use the system native IME window, try setting hint SDL_HINT_IME_SHOW_UI to 1, otherwise this function won't give you any feedback.


This function is available since SDL 2.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryKeyboard

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