SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Start accepting Unicode text input events.


void SDL_StartTextInput(void);


This function will start accepting Unicode text input events in the focused SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in pair with SDL_StopTextInput().

On some platforms using this function activates the screen keyboard.


This function is available since SDL 2.0.0.


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