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Start accepting Unicode text input events.
void SDL_StartTextInput(void);
This function will start accepting Unicode text input events in the focused SDL window, and start emitting SDL_TextInputEvent (SDL_EVENT_TEXT_INPUT) and SDL_TextEditingEvent (SDL_EVENT_TEXT_EDITING) events. Please use this function in pair with SDL_StopTextInput().
On some platforms using this function activates the screen keyboard.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryKeyboard, CategoryDraft