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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetTextInputArea

Set the area used to type Unicode text input.

Header File

Defined in <SDL3/SDL_keyboard.h>

Syntax

SDL_bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);

Function Parameters

SDL_Window * window the window for which to set the text input area.
const SDL_Rect * rect the SDL_Rect representing the text input area, in window coordinates, or NULL to clear it.
int cursor the offset of the current cursor location relative to rect->x, in window coordinates.

Return Value

(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.

Remarks

Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryKeyboard


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