SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Associate a user-specified pointer with a texture.


int SDL_SetTextureUserData(SDL_Texture * texture,
                           void *userdata);

Function Parameters

texture the texture to update.
userdata the pointer to associate with the texture.

Return Value

Returns 0 on success, or -1 if the texture is not valid.


This function is available since SDL 2.0.18.


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