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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_AcquireGPUSwapchainTexture

Acquire a texture to use in presentation.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUTexture* SDL_AcquireGPUSwapchainTexture(
    SDL_GPUCommandBuffer *command_buffer,
    SDL_Window *window,
    Uint32 *w,
    Uint32 *h);

Function Parameters

SDL_GPUCommandBuffer * command_buffer a command buffer.
SDL_Window * window a window that has been claimed.
Uint32 * w a pointer filled in with the swapchain width.
Uint32 * h a pointer filled in with the swapchain height.

Return Value

(SDL_GPUTexture *) Returns a swapchain texture.

Remarks

When a swapchain texture is acquired on a command buffer, it will automatically be submitted for presentation when the command buffer is submitted. The swapchain texture should only be referenced by the command buffer used to acquire it. May return NULL under certain conditions. This is not necessarily an error. This texture is managed by the implementation and must not be freed by the user. You MUST NOT call this function from any thread other than the one that created the window.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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