SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_CancelGPUCommandBuffer

Cancels a command buffer.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

bool SDL_CancelGPUCommandBuffer(
    SDL_GPUCommandBuffer *command_buffer);

Function Parameters

SDL_GPUCommandBuffer * command_buffer a command buffer.

Return Value

(bool) Returns true on success, false on error; call SDL_GetError() for more information.

Remarks

None of the enqueued commands are executed.

This must be called from the thread the command buffer was acquired on.

You must not reference the command buffer after calling this function. It is an error to call this function after a swapchain texture has been acquired.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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