SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_BeginGPUCopyPass

Begins a copy pass on a command buffer.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUCopyPass* SDL_BeginGPUCopyPass(
    SDL_GPUCommandBuffer *command_buffer);

Function Parameters

SDL_GPUCommandBuffer * command_buffer a command buffer.

Return Value

(SDL_GPUCopyPass *) Returns a copy pass handle.

Remarks

All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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