SDL Wiki

SDL_BindGPUFragmentStorageBuffers

Binds storage buffers for use on the fragment shader.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_BindGPUFragmentStorageBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    SDL_GPUBuffer *const *storage_buffers,
    Uint32 num_bindings);

Function Parameters

SDL_GPURenderPass * render_pass a render pass handle.
Uint32 first_slot the fragment storage buffer slot to begin binding from.
SDL_GPUBuffer *const * storage_buffers an array of storage buffers.
Uint32 num_bindings the number of storage buffers to bind from the array.

Remarks

These buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ.

Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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