SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPURenderPass

An opaque handle representing a render pass.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPURenderPass SDL_GPURenderPass;

Remarks

This handle is transient and should not be held or referenced after SDL_EndGPURenderPass is called.

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIDatatype, CategoryGPU


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