SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_CreateGPUDeviceWithProperties

Creates a GPU context.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUDevice* SDL_CreateGPUDeviceWithProperties(
    SDL_PropertiesID props);

Function Parameters

SDL_PropertiesID props the properties to use.

Return Value

(SDL_GPUDevice *) Returns a GPU context on success or NULL on failure.

Remarks

These are the supported properties:

These are the current shader format properties:

With the D3D12 renderer:

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.