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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_CreateGPUSampler

Creates a sampler object to be used when binding textures in a graphics workflow.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUSampler* SDL_CreateGPUSampler(
    SDL_GPUDevice *device,
    const SDL_GPUSamplerCreateInfo *createinfo);

Function Parameters

SDL_GPUDevice * device a GPU Context.
const SDL_GPUSamplerCreateInfo * createinfo a struct describing the state of the sampler to create.

Return Value

(SDL_GPUSampler *) Returns a sampler object on success, or NULL on failure.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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