Creates a transfer buffer to be used when uploading to or downloading from graphics resources.
Defined in <SDL3/SDL_gpu.h>
SDL_GPUTransferBuffer* SDL_CreateGPUTransferBuffer(
SDL_GPUDevice *device,const SDL_GPUTransferBufferCreateInfo *createinfo);
SDL_GPUDevice * | device | a GPU Context. |
const SDL_GPUTransferBufferCreateInfo * | createinfo | a struct describing the state of the transfer buffer to create. |
(SDL_GPUTransferBuffer *) Returns a transfer buffer on success, or NULL on failure.
This function is available since SDL 3.0.0.