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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_UploadToGPUTexture

Uploads data from a transfer buffer to a texture.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_UploadToGPUTexture(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUTextureTransferInfo *source,
    const SDL_GPUTextureRegion *destination,
    bool cycle);

Function Parameters

SDL_GPUCopyPass * copy_pass a copy pass handle.
const SDL_GPUTextureTransferInfo * source the source transfer buffer with image layout information.
const SDL_GPUTextureRegion * destination the destination texture region.
bool cycle if true, cycles the texture if the texture is bound, otherwise overwrites the data.

Remarks

The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.

You must align the data in the transfer buffer to a multiple of the texel size of the texture format.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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