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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUTextureRegion

A structure specifying a region of a texture.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUTextureRegion
{
    SDL_GPUTexture *texture;  /**< The texture used in the copy operation. */
    Uint32 mip_level;         /**< The mip level index to transfer. */
    Uint32 layer;             /**< The layer index to transfer. */
    Uint32 x;                 /**< The left offset of the region. */
    Uint32 y;                 /**< The top offset of the region. */
    Uint32 z;                 /**< The front offset of the region. */
    Uint32 w;                 /**< The width of the region. */
    Uint32 h;                 /**< The height of the region. */
    Uint32 d;                 /**< The depth of the region. */
} SDL_GPUTextureRegion;

Remarks

Used when transferring data to or from a texture.

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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