SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_CreateRenderer

Create a 2D rendering context for a window.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

SDL_Renderer * SDL_CreateRenderer(SDL_Window *window, const char *name);

Function Parameters

SDL_Window * window the window where rendering is displayed.
const char * name the name of the rendering driver to initialize, or NULL to let SDL choose one.

Return Value

(SDL_Renderer *) Returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.

Remarks

If you want a specific renderer, you can specify its name here. A list of available renderers can be obtained by calling SDL_GetRenderDriver() multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you don't need a specific renderer, specify NULL and SDL will attempt to choose the best option for you, based on what is available on the user's system.

By default the rendering size matches the window size in pixels, but you can call SDL_SetRenderLogicalPresentation() to change the content size and scaling options.

Thread Safety

You may only call this function from the main thread.

Version

This function is available since SDL 3.1.3.

Code Examples

#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>

int main(int argc, char *argv[])
{
    SDL_Window *win = NULL;
    SDL_Renderer *renderer = NULL;
    SDL_Texture *bitmapTex = NULL;
    SDL_Surface *bitmapSurface = NULL;
    int width = 320, height = 240;
    bool loopShouldStop = false;

    SDL_Init(SDL_INIT_VIDEO);

    win = SDL_CreateWindow("Hello World", width, height, 0);

    renderer = SDL_CreateRenderer(win, NULL);

    bitmapSurface = SDL_LoadBMP("img/hello.bmp");
    bitmapTex = SDL_CreateTextureFromSurface(renderer, bitmapSurface);
    SDL_DestroySurface(bitmapSurface);

    while (!loopShouldStop)
    {
        SDL_Event event;
        while (SDL_PollEvent(&event))
        {
            switch (event.type)
            {
                case SDL_EVENT_QUIT:
                    loopShouldStop = true;
                    break;
            }
        }

        SDL_RenderClear(renderer);
        SDL_RenderTexture(renderer, bitmapTex, NULL, NULL);
        SDL_RenderPresent(renderer);
    }

    SDL_DestroyTexture(bitmapTex);
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(win);

    SDL_Quit();

    return 0;
}

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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