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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_CreateSurfacePalette

Create a palette and associate it with a surface.

Header File

Defined in <SDL3/SDL_surface.h>

Syntax

SDL_Palette * SDL_CreateSurfacePalette(SDL_Surface *surface);

Function Parameters

SDL_Surface * surface the SDL_Surface structure to update.

Return Value

(SDL_Palette *) Returns a new SDL_Palette structure on success or NULL on failure (e.g. if the surface didn't have an index format); call SDL_GetError() for more information.

Remarks

This function creates a palette compatible with the provided surface. The palette is then returned for you to modify, and the surface will automatically use the new palette in future operations. You do not need to destroy the returned palette, it will be freed when the reference count reaches 0, usually when the surface is destroyed.

Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as white and 1 as black. Other surfaces will get a palette initialized with white in every entry.

If this function is called for a surface that already has a palette, a new palette will be created to replace it.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface


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