SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Create a texture for a rendering context with the specified properties.

Header File

Defined in <SDL3/SDL_render.h>


SDL_Texture* SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props);

Function Parameters

SDL_Renderer * renderer the rendering context.
SDL_PropertiesID props the properties to use.

Return Value

(SDL_Texture *) Returns a pointer to the created texture or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError() for more information.


These are the supported properties:

With the direct3d11 renderer:

With the direct3d12 renderer:

With the metal renderer:

With the opengl renderer:

With the opengles2 renderer:

With the vulkan renderer:


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryRender

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