SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Create a new thread with a default stack size.


SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);

Function Parameters

fn the SDL_ThreadFunction function to call in the new thread
name the name of the thread
data a pointer that is passed to fn

Return Value

Returns an opaque pointer to the new thread object on success, NULL if the new thread could not be created; call SDL_GetError() for more information.


This is equivalent to calling:

SDL_CreateThreadWithStackSize(fn, name, 0, data);


This function is available since SDL 3.0.0.

Code Examples

#include "SDL.h"

/* Very simple thread - counts 0 to 9 delaying 50ms between increments */
static int TestThread(void *ptr)
    int cnt;

    for (cnt = 0; cnt < 10; ++cnt) {
        SDL_Log("Thread counter: %d\n", cnt);

    return cnt;

int main(int argc, char *argv[])
    SDL_Thread *thread;
    int         threadReturnValue;

    SDL_Log("Simple SDL_CreateThread test:\n");

    /* Simply create a thread */
    thread = SDL_CreateThread(TestThread, "TestThread", (void *)NULL);

    if (NULL == thread) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateThread failed: %s\n", SDL_GetError());
    } else {
        SDL_WaitThread(thread, &threadReturnValue);
        SDL_Log("Thread returned value: %d\n", threadReturnValue);

    return 0;
Simple SDL_CreateThread test:
Thread counter: 0
Thread counter: 1
Thread counter: 2
Thread counter: 3
Thread counter: 4
Thread counter: 5
Thread counter: 6
Thread counter: 7
Thread counter: 8
Thread counter: 9
Thread returned value: 10

CategoryAPI, CategoryThread

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