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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_DrawGPUIndexedPrimitives

Draws data using bound graphics state with an index buffer and instancing enabled.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_DrawGPUIndexedPrimitives(
    SDL_GPURenderPass *render_pass,
    Uint32 num_indices,
    Uint32 num_instances,
    Uint32 first_index,
    Sint32 vertex_offset,
    Uint32 first_instance);

Function Parameters

SDL_GPURenderPass * render_pass a render pass handle.
Uint32 num_indices the number of indices to draw per instance.
Uint32 num_instances the number of instances to draw.
Uint32 first_index the starting index within the index buffer.
Sint32 vertex_offset value added to vertex index before indexing into the vertex buffer.
Uint32 first_instance the ID of the first instance to draw.

Remarks

You must not call this function before binding a graphics pipeline.

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID). If your shader depends on these variables, the correlating draw call parameter MUST be 0.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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