SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_DrawGPUPrimitivesIndirect

Draws data using bound graphics state and with draw parameters set from a buffer.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_DrawGPUPrimitivesIndirect(
    SDL_GPURenderPass *render_pass,
    SDL_GPUBuffer *buffer,
    Uint32 offset,
    Uint32 draw_count);

Function Parameters

SDL_GPURenderPass * render_pass a render pass handle.
SDL_GPUBuffer * buffer a buffer containing draw parameters.
Uint32 offset the offset to start reading from the draw buffer.
Uint32 draw_count the number of draw parameter sets that should be read from the draw buffer.

Remarks

The buffer must consist of tightly-packed draw parameter sets that each match the layout of SDL_GPUIndirectDrawCommand. You must not call this function before binding a graphics pipeline.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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