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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_EGLAttribArrayCallback

EGL platform attribute initialization callback.

Header File

Defined in <SDL3/SDL_video.h>

Syntax

typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);

Function Parameters

userdata an app-controlled pointer that is passed to the callback.

Return Value

Returns a newly-allocated array of attributes, terminated with EGL_NONE.

Remarks

This is called when SDL is attempting to create an EGL context, to let the app add extra attributes to its eglGetPlatformDisplay() call.

The callback should return a pointer to an EGL attribute array terminated with EGL_NONE. If this function returns NULL, the SDL_CreateWindow process will fail gracefully.

The returned pointer should be allocated with SDL_malloc() and will be passed to SDL_free().

The arrays returned by each callback will be appended to the existing attribute arrays defined by SDL.

Version

This datatype is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIDatatype, CategoryVideo


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