EGL platform attribute initialization callback.
Defined in <SDL3/SDL_video.h>
typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
userdata | an app-controlled pointer that is passed to the callback. |
Returns a newly-allocated array of attributes, terminated with EGL_NONE
.
This is called when SDL is attempting to create an EGL context, to let the app add extra attributes to its eglGetPlatformDisplay() call.
The callback should return a pointer to an EGL attribute array terminated with EGL_NONE
. If this function returns NULL, the SDL_CreateWindow process will fail gracefully.
The returned pointer should be allocated with SDL_malloc() and will be passed to SDL_free().
The arrays returned by each callback will be appended to the existing attribute arrays defined by SDL.
This datatype is available since SDL 3.1.3.