SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Set up an OpenGL context for rendering into an OpenGL window.


int SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);

Function Parameters

window the window to associate with the context
context the OpenGL context to associate with the window

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


The context must have been created with a compatible window.


This function is available since SDL 3.0.0.

CategoryAPI, CategoryVideo

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