Set up an OpenGL context for rendering into an OpenGL window.
int SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
window | the window to associate with the context |
context | the OpenGL context to associate with the window |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
The context must have been created with a compatible window.
This function is available since SDL 3.0.0.