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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUBlitInfo

A structure containing parameters for a blit command.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUBlitInfo {
    SDL_GPUBlitRegion source;       /**< The source region for the blit. */
    SDL_GPUBlitRegion destination;  /**< The destination region for the blit. */
    SDL_GPULoadOp load_op;          /**< What is done with the contents of the destination before the blit. */
    SDL_FColor clear_color;         /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */
    SDL_FlipMode flip_mode;         /**< The flip mode for the source region. */
    SDL_GPUFilter filter;           /**< The filter mode used when blitting. */
    bool cycle;                 /**< true cycles the destination texture if it is already bound. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUBlitInfo;

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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