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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUBufferUsageFlags

Specifies how a buffer is intended to be used by the client.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef Uint32 SDL_GPUBufferUsageFlags;

#define SDL_GPU_BUFFERUSAGE_VERTEX                (1u << 0) /**< Buffer is a vertex buffer. */
#define SDL_GPU_BUFFERUSAGE_INDEX                 (1u << 1) /**< Buffer is an index buffer. */
#define SDL_GPU_BUFFERUSAGE_INDIRECT              (1u << 2) /**< Buffer is an indirect buffer. */
#define SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Buffer supports storage reads in graphics stages. */
#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ  (1u << 4) /**< Buffer supports storage reads in the compute stage. */
#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Buffer supports storage writes in the compute stage. */

Remarks

A buffer must have at least one usage flag. Note that some usage flag combinations are invalid.

Version

This enum is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIDatatype, CategoryGPU


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