SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_CreateGPUBuffer

Creates a buffer object to be used in graphics or compute workflows.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUBuffer* SDL_CreateGPUBuffer(
    SDL_GPUDevice *device,
    const SDL_GPUBufferCreateInfo *createinfo);

Function Parameters

SDL_GPUDevice * device a GPU Context.
const SDL_GPUBufferCreateInfo * createinfo a struct describing the state of the buffer to create.

Return Value

(SDL_GPUBuffer *) Returns a buffer object on success, or NULL on failure.

Remarks

The contents of this buffer are undefined until data is written to the buffer.

Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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