SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_BindGPUVertexBuffers

Binds vertex buffers on a command buffer for use with subsequent draw calls.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_BindGPUVertexBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    const SDL_GPUBufferBinding *bindings,
    Uint32 num_bindings);

Function Parameters

SDL_GPURenderPass * render_pass a render pass handle.
Uint32 first_slot the vertex buffer slot to begin binding from.
const SDL_GPUBufferBinding * bindings an array of SDL_GPUBufferBinding structs containing vertex buffers and offset values.
Uint32 num_bindings the number of bindings in the bindings array.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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