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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUGraphicsPipelineTargetInfo

A structure specifying the descriptions of render targets used in a graphics pipeline.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUGraphicsPipelineTargetInfo
{
    const SDL_GPUColorTargetDescription *color_target_descriptions;  /**< A pointer to an array of color target descriptions. */
    Uint32 num_color_targets;                                        /**< The number of color target descriptions in the above array. */
    SDL_GPUTextureFormat depth_stencil_format;                       /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */
    bool has_depth_stencil_target;                               /**< true specifies that the pipeline uses a depth-stencil target. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUGraphicsPipelineTargetInfo;

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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