SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUColorTargetDescription

A structure specifying the parameters of color targets used in a graphics pipeline.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUColorTargetDescription
{
    SDL_GPUTextureFormat format;               /**< The pixel format of the texture to be used as a color target. */
    SDL_GPUColorTargetBlendState blend_state;  /**< The blend state to be used for the color target. */
} SDL_GPUColorTargetDescription;

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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