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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPULoadOp

Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef enum SDL_GPULoadOp
{
    SDL_GPU_LOADOP_LOAD,      /**< The previous contents of the texture will be preserved. */
    SDL_GPU_LOADOP_CLEAR,     /**< The contents of the texture will be cleared to a color. */
    SDL_GPU_LOADOP_DONT_CARE  /**< The previous contents of the texture need not be preserved. The contents will be undefined. */
} SDL_GPULoadOp;

Version

This enum is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIEnum, CategoryGPU


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